Patch notes now posted for Galaxy of Heroes’ latest update!

Artwork for Galaxy of Heroes' Ships mode.

Patch notes for Galaxy of Heroes’ latest mode were just posted on the game’s official forums.

The notes include further details on the new Ships mode and how Fleet Battles will work.

From the post:

Fleet Battles
Fleet battles will be familiar in many respects:

  • A player’s fleet in battle will be 5 ships, plus one Fleet Commander, plus Reinforcements (see below)
    • Reinforcements aren’t required, but highly recommended
  • To win, a player must destroy their opponent’s visible ships
    • Fleet Commanders are not counted toward the win condition
    • Ships waiting in Reinforcements do not count toward the win condition

Fleet battles have a few key innovations:
Fleet Commanders / Capital Ships

  • These units are the evolution of squad leaders, with large scale support and attack abilities
  • They cannot be targeted for attack, they are the tacticians observing the field of battle
  • Our launch Fleet Commanders have synergies for their alignment: Admiral Ackbar and the Rebels, Grand Moff Tarkin and the Empire, Mace Windu and the Republic

Additional details on how Reinforcements work are also included, as are how ship blueprints can be obtained: from Fleet Shipments, Galactic War Store and the last hard node of Light Side/Dark Side Battles and the last node of Cantina Battles.

Admiral Ackbar in Star Wars.

Fleet Commander Training Events are also teased. These free events will reward players with specific ship and crew combos, as well as the three Fleet Commanders: Admiral Ackbar, Grand Moff Tarkin and Mace Windu.

There are also numerous other details regarding the Ships mode, so I definitely recommend reading up on the patch notes if you want to find out more.

Outside of Ships, Boba Fett is set to return as December’s daily login character. The bounty hunter has also been reworked:

Boba Fett now starts each battle with “Bounty Hunter’s Resolve.” This buff can’t be dispelled, allows him to ignore Taunts, and causes him to revive upon defeat. He regains “Bounty Hunter’s Resolve” each time he defeats an enemy.
“Execute” is now a special ability that dispels all effects on the target and will prevent them from being revived.
In addition to upgrades to his existing skills, he’s gained a new, often requested ability: He now fires his EE-3 Carbine Rifle!”

Additionally, the new “Bounty Hunter” tag has been added to Boba Fett, Cad Bane, Dengar, IG-88 and Zam Wessell.

Finally, numerous bugs have been fixed. Again, refer to the full patch notes for complete details.

Jesse Anderson, the game’s community manager, also posted a reminder that not all changes will be visible until all players are running on the same version of the game:

(Top image from linked forum post. Ackbar image source.)

Jared

Ever since he saw A New Hope at four-years-old, Jared (aka leftweet) has been in love with Star Wars. Besides his passion for Star Wars and video games, Jared's hobbies include watching football, soccer and basketball, plus competing in fencing. His current projects include Sports Obscurist, website dedicated to weird and obscure sports.

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