Details on new blasters, trait system & Rogue One playlist count for Battlefront

Krennic with a pair of death troopers.

While we got a ton of info regarding Battlefront’s Rogue One: Scarif expansion yesterday, some minor news arrived today.

Most of this way comes by way of the game’s weapons designer, Christian Johannesen. If you’re out of the loop and need to get caught up on how some of the new weapons will work, I recommend checking out this post.

To start, Johannesen teased how the new revolver-like DT-29 pistol will work with the Cooling Cell Charge Card:

As of right now, the Cooling Cell allows weapons to fire longer and quicker without overheating. The DT-29 doesn’t have an overheat method (instead, it just has an energy pack with six bolts; once those bolts are used up, the weapon needs to be reloaded), so I’m glad to see that they figured out a way to make this pairing work.

Keeping with the DT-29, Johannesen also confirmed that the pistol is a counter to the Disruption Charge Card:

As Disruption’s primary function is to overheat weapons, this rule makes sense. It’s also cool to see a weapon be introduced that immune to that, erm, pesky Charge Card.

Johannesen also confirmed that the cooldowns on the A180 blaster will be affected when paired with the Bounty Hunter trait:

As the A180 will require users to drop a Star Card hand (its three alternative methods each take up a card slot), so it’s nice to know that this trait can still be beneficial.

Landing Pad 13 on Scarif.

Speaking of traits, Johannesen went into further detail as to how the system has been revamped.

“The traits demands a bit more more to level up now, but in turn you now also progress with scoring events, like headshots and bacta heals,” he wrote. “You can now also see the progress to the next trait level through a small progress bar that fills around the trait icon.”

Johannesen then added a few more specifics.

“If you get a scoring event – Headshot, Bacta Heal and so on- you gain one tick on the trait. You need six per [level],” he wrote. “It will only go up one tick per successful bacta bomb heal, regardless if it’s 1 or 20 people healed, to avoid exploiting.”

However, stacking together different scoring events is possible.

“That is on top of regular kills. So if you kill someone with a headshot, that counts as two ticks for the trait,” Johannesen wrote.

The trait level will also reset after you die:

“Yes the progress resets to [zero] when you die,” Johannesen wrote. “We experimented a bit with keeping trait level if you had progress, but was a bit risky.”

This is a fantastic change for the game, in my opinion. Previously, obtaining trait levels was only possible through kills (three kills per level). Hopefully, this tweak will lead to an increase in objective play.

The Shield Gate above Scarif.

Next, producer Paul Keslin also confirmed that the Rogue One playlist and the DLC’s new mode will be 16-versus-16:

A couple of other things I previously wrote about, but just wanted to mention again:

Other fixes/tweaks Johannesen also confirmed:

Finally, some details on hero guards from hero designer Guillaume Mroz: Hero honor guards will get a cooldown reduction when close to their respective hero. This seems that it’ll work like how being in close proximity to your partner as normal infantry affects your Star Card cooldowns.

That’s all I have for now! I’m planning to write some more detailed posts on new content (i.e. Infiltration, weapons, heroes) tomorrow.

Jared

Ever since he saw A New Hope at four-years-old, Jared (aka leftweet) has been in love with Star Wars. Besides his passion for Star Wars and video games, Jared's hobbies include watching football, soccer and basketball, plus competing in fencing. His current projects include Sports Obscurist, website dedicated to weird and obscure sports.

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