Battlefront’s Rogue One DLC: How does the Infiltration game mode work?
With Rogue One: Scarif’s arrival to Battlefront mere hours away, here’s how the expansion’s new game mode Infiltration works:
The Key Facts
- 16 vs. 16.
- Three stages: one in space and two on ground.
- Is meant to be completed within 15-20 minutes.
- Is one of five modes available in the Rogue One: Scarif DLC (the others being Walker Assault, Turning Point, Blast and Fighter Squadron).
Stage 1: The Approach
- The Rebels must navigate a U-Wing past two Star Destroyers and through the Shield Gate to win this stage.
- First, a Rebel is randomly selected to take control of a U-Wing. If they die without reaching the Shield Gate, then two Rebels are chosen at random. If both pilots die, then three Rebels are randomly selected. After that, three pilots are chosen each time a group of three die. This bit functions similarly to the third stage of Battle Station, where a group of Rebels are randomly chosen for the trench run.
- The U-Wing pilot selection process takes roughly 10 seconds from when the last U-Wing pilot of the previous group dies.
- X-Wings, U-Wings and TIE Fighters are the only pilotable ships in this stage.
- A pair of Corellian Corvettes will occasionally provide moving cover for the U-Wings as they speed past the Star Destroyers.
- The Rebels have 10 minutes to get past the Imperial defenses and reach the Shield Gate.
- Like with the first stage of Battle Station, the Shield Gate map features floating debris, so be mindful of where you turn your ship!
Stage 2: The Distraction
- To advance past this stage, the Rebels must blow up one of two cargo ships on the surface of Scarif.
- The cargo ships blow up by the Rebels planting a bomb and then halting the Imperials from disarming said bomb.
- The Imperials have 30 seconds to disarm a bomb after it’s activated.
- The Rebels have the remaining time from the first stage plus five minutes to plant a bomb and blow up a cargo ship.
- Rebel players may take on the role of U-Wing gunner via a pick-up.
- Director Krennic is available as the lone Imperial villain. No Rebel hero is available for this stage.
Stage 3: The Extraction
- The Rebels must deliver one data tape to the extraction point to win this stage and, in turn, the match.
- Up to three data tapes may be active at one time.
- Rebels may retrieve data tapes from the ground or obtain them via a terminal near the Rebel spawn point.
- Data tapes may be dropped when either the Rebel carrying them dies or activates their jump pack.
- If a data tape is dropped, the Rebels have 40 seconds to retrieve it before it is returned to the spawn point terminal. This timer is visualized via a meter that decreases on the data tape’s icon.
- This stage is similar to the Cargo game mode, except in a few key ways:
- Carriers may jump pack in Infiltration; however, they lose the data tape if they do so. In Cargo, carriers are physically unable to activate their jump pack.
- The defending team (the Imperials for Infiltration) cannot actively return the data tapes to their base. Instead, they must passively defend it until the device’s timer runs out and it is automatically returned to the terminal.
- Similar to the previous point, in Infiltration, one side is always attacking and one side is always defending. In Cargo, both teams attack and defend.
- Similar to the previous stage, the Rebels have the remaining time from the last stage plus five minutes to deliver one data tape to the extraction point.
- The game will enter overtime if a Rebel carrier is still carrying a data tape and the match timer has reached zero.
- Rebel players may take on the role of U-Wing gunner via a pick-up.
- Jyn is available as the lone Rebel hero. No Imperial villain is available for this stage.
If you want some gameplay of Infiltration, then I recommend checking out this BattlefrontUpdates video, this Narwhal Dave video or this Azzatru video.