Details posted for the upcoming Sith rework in Galaxy of Heroes

Galaxy of Heroes in the Carbon Freezing Chamber.

Mobile game Galaxy of Heroes will see its Sith roster reworked in an upcoming update.

The update was planned for deployment today, but issues might cause it to be delayed up to one day. Despite this possible problem, community manager Jesse Anderson was able to post the details on the rework. I’ve shared the full details at the end of this post.

Also starting this week is the Lords of Hunger event, which will begin Thursday, February 16. The primary rewards for said event will be Darth Nihilus, a character originally from Knights of the Old Republic II, and two other characters to-be-announced. The event will be re-run three more times throughout the rest of the month.

Note that while Darth Nihilus is arriving to Galaxy of Heroes, the character still isn’t technically a part of the new Star Wars canon. Lucasfilm creative exec Pablo Hidalgo mentioned on Twitter in November 2015 that Galaxy of Heroes is a “do what ya want kind of game” instead of one that adheres to official canon.

Darth Nihilus from KOTOR 2.

Concept art of Darth Nihilus.

Capital Games also announced today that Omega Battles: Coruscant will run March 4-5 and 18-19. In addition, an Omega Battles: Empire will run March 5-6 and 19-20. Finally, a Palpatine Event will run March 9-15.

Here are the full details for the Sith rework:

Count Dooku
Basic: Hindering Press

  • Can now debuff non-Jedi, and chance to debuff Jedi is increased.
  • Omega: Can’t be Countered in addition to +15% Damage.

Special: Force Lightning

  • Chance to debuff increased.
  • Omega: 50% chance to inflict Shock in addition to +15% Damage.
  • Damage increased.

Unique: Flawless Riposte

  • ZETA: Count Dooku gains Critical Hit Immunity for 1 turn and recovers 10% Protection whenever he counterattacks.

Darth Maul
Leader: Dancing Shadows

  • ZETA update: The Stealth and Turn Meter from this ability now ignores Taunting allies.

Darth Sidious
Basic: Deathstroke

  • Ignoring Defense no longer prevents Critical Hits.
  • Omega: Now doubles chance to ignore Defense if target is debuffed.
  • Damage increased.

Special: Demoralizing Blows

  • Omega: Now Inflicts Expose in addition to previous bonus.
  • Damage increased.

Leader: Unlimited Power

  • Omega: +1% Critical Chance, +10% Critical Damage, Sith allies gain 2% Offense until the end of battle when they score a Critical Hit.

Darth Vader
Basic: Terrifying Swing

  • Omega: +15% Damage in addition to +15% Ability Block Chance
  • Damage increased.

Special: Force Crush

  • Damage increased.

Savage Opress
Basic: Staggering Blow

  • Now always has 50% chance to inflict Offense Down, doubled on Crit.
  • Damage increased.

Special: Overpower

  • Omega: Deal massive damage if the target has 50% Health or below, in addition to previous bonus

Leader: Pain is Weakness

  • Changed to % Defense. Defense maxes out at 75%.
  • Omega: +15% Defense and +30% Tenacity.

Unique: Brute

  • At the end of his turns, Savage dispels all debuffs from a random other Sith ally, and gains those debuffs.
  • ZETA: Gain Heal Over Time when damaged, Buff Duration + 1, +50% Turn Meter Gain Chance, Dispel all debuffs from Savage whenever he is Critically Hit
  • Final text reads: Whenever Savage takes damage, he gains Offense Up, Defense Up, and Heal Over Time for 2 turns and gains 30% Turn Meter. At the end of his turns, Savage Dispels all debuffs on a random other ally and gains those debuffs for 1 turn. Dispel all debuffs from Savage whenever he is Critically Hit.

Jared

Ever since he saw A New Hope at four-years-old, Jared (aka leftweet) has been in love with Star Wars. Besides his passion for Star Wars and video games, Jared's hobbies include watching football, soccer and basketball, plus competing in fencing. His current projects include Sports Obscurist, website dedicated to weird and obscure sports.

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